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Submitted on
January 31, 2012
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2.3 MB
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720×576
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Gunbot Cycles Animation
230 passes per frame.
160 frames has rendered 3.2 hours

Concept :[link]

Traevaine traevaine.com
Panthera Game Project

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:iconsystemcat:
systemcat Featured By Owner Feb 11, 2013  Professional General Artist
The first thing that rings to mind looking at that is picturing if grid-bugs had been in Tron 2. :).
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:iconcastle14:
castle14 Featured By Owner Feb 2, 2012
wow!
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:iconbetasector:
betasector Featured By Owner Jan 31, 2012  Professional Interface Designer
Nice stuff man, i like it :) the cut is too obvious but whatever, the concept comes through.
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:iconzmote:
zmote Featured By Owner Jan 31, 2012  Student Digital Artist
Awesome dude. I wonder, what diffrence does it make rendering in 230 passes? I mean, we are talking like beauty passes, shadow, bumps etc., aren't we? Could you in summary elaborate the diffrence of rendering with passes than just hitting the render button? I know that is something I will have to do in the future, but I'd like to know what the diffrences are and what possibilites rendering in passes do offer you in contrast to normal rendering.
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