The first thing that rings to mind looking at that is picturing if grid-bugs had been in Tron 2. .
Nice stuff man, i like it the cut is too obvious but whatever, the concept comes through.
Awesome dude. I wonder, what diffrence does it make rendering in 230 passes? I mean, we are talking like beauty passes, shadow, bumps etc., aren't we? Could you in summary elaborate the diffrence of rendering with passes than just hitting the render button? I know that is something I will have to do in the future, but I'd like to know what the diffrences are and what possibilites rendering in passes do offer you in contrast to normal rendering.