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March 31, 2011
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:icondennish2010:
wolf walk cycle

download the bendfile at blendswap, to see how it works
Mainly I use action constraints to animate the rig.
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My Youtube channel:
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Traevaine Entertainment - PROJECT PANTHERA:
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:iconkyleepup31:
isnt that from wolfquest? :) :D <3
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:icondennish2010:
~DennisH2010 Dec 8, 2012  Hobbyist Digital Artist
nope is not from wolf quest
its made with blender ^^
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:iconxxredridinghoodxx:
~xXRedRidingHoodXx Jul 7, 2012  Hobbyist Digital Artist
a bit chubby
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:icondennish2010:
~DennisH2010 Aug 9, 2012  Hobbyist Digital Artist
True, wolves are usually not so bold
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:iconxxredridinghoodxx:
~xXRedRidingHoodXx Aug 10, 2012  Hobbyist Digital Artist
yes.
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:iconxxredridinghoodxx:
~xXRedRidingHoodXx Dec 27, 2011  Hobbyist Digital Artist
Wow!!
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:iconfabianfucci:
*fabianfucci Apr 3, 2011  Professional Filmographer
Good. but feet should contact the ground at slightly different times.
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:iconsnakevenom25:
Mood: Joy ~snakevenom25 Mar 31, 2011  Student Traditional Artist
coolness!
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:iconlordofdragons:
Good start. A few crits though for refinement if you allow. First the back feet are a bit robotic compared to the front ones. Smoothing out the touch-down and lift-off should help there. The second point is the phase. Two feet touch down at the same time. For a fluid motion the touch down of the 4 feet in a cycle should be all unique. Just offset the timing of the back legs by a couple of frames (~10 on a 50fps sequence) and the motion becomes more fluid. The last point is though subjective I guess and that's the size of the head. In my opinion it is too small compared to the body. I would say 50% more size feels right to me.
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:iconsurvivalpsuda:
~survivalpsuda Mar 31, 2011   Filmographer
wow really good
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